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2003-2002 RULES FOR HOUSE BASKETBALL
6th - 7th - 8th - 9th GRADE
LEAGUE
COACHES MUST HAVE A COPY OF THE 2002-2003 RULES AT EACH GAME
The E.G.A.A. house basketball program is meant to be
INSTRUCTIONAL and FUN. The third and fourth grade programs are
basically instructional in nature. Teams will have many levels of ability and
experience. It is important that each girl has ample opportunity to improve her
skills by dribbling, passing, and shooting baskets during each game. This
sometimes is difficult when an exceptionally skilled player is capable of
controlling the ball by herself, and consequently, could score most of the
team's points. However, it must be remembered that house basketball is a team
sport, and every girl should get involved in the effort. Play will be governed
by the basketball rules of the Minnesota State High School League with the
following modifications for Grades 3 & 4.
RULE MODIFICATIQNS:
- BASKETS will be 10-feet for the 6th
through 9th grade leagues. An Intermediate size ball will be used
for these league teams.
- HOME TEAM COACHES AND-REFEREES
ARE RESPONSIBLE FOR APPOINTING AN OFFICIAL SCOREKEEPER AND A TIMEKEEPER.
In case of a discrepancy as to number of fouls, time-outs or score, the home
team score sheet will be official. It is recommended that each team keep its
own score and verify points, fouls and time-outs at half time. The official
scorekeeper will keep account of substitutions for both teams.
- GAMES WILL BEGIN
five minutes after the hour or five minutes after the completion of the
previous game - whichever comes later for 6th, 7th, 8th
and 9th grades. This five minutes is allowed to give the team time
to warm-up with their coaches. LETS TRY TO START THE GAMES ON TIME.
- FORFEITS.
If a team does not have 5 players to field a team 10 minutes after the game is
scheduled to begin, the game will be forfeited. If a game starts 5-10 minutes
late, the referee may choose to do any of the following to make up the time:
shorten each quarter by one minute, omit or shorten the half-time and/or omit
the 30 seconds stop time at substitutions.
- TIMEKEEPING:
Games shall be played in 10-minute quarters for 6th, 7th,
8th and 9th grades, WITH THE CLOCK STOPPING ONLY ON
TIME-OUTS AND FREE THROWS. The clock will not stop on jump balls,
out-of-bounds or non-shooting fouls. Two minutes will be permitted between
quarters and five minutes between halves. The referee will stop the game for
30 seconds near the 5-minute mark of each quarter to allow for substitutions.
If a game is running more than 10 minutes late at the half, the referee may
choose to omit or shorten the half-time, shorten the quarters by 1 minute,
and/or omit the 30 seconds stop time at substitutions.
- TIME OUTS:
Each team may have 2 time-outs per half.
- FULL COURT PRESS:
During the last 4 minutes of the game, if point differential is over 6 points,
the team behind may employ person-to-person full court press. When point
spread reaches 6 points, they must call it off. The clock will stop the last 2
minutes for all dead ball situations (free throw, fouls, etc.) and time-outs.
In overtime, the clock will stop only for free throws and time-outs. If an
electronic clock is not visible, the timekeeper must notify the referee and
coaches prior to the last 2 minutes.
- SCOREKEEPING:
The scorekeeper records points scored by each team, the fouls committed by
each player and team, and the time-outs taken by each coach per half. When a
player commits 5 personal fouls, she is disqualified from the game. THE
BONUS FREE THROW SITUATION BEGINS WITH THE TEAM'S 7th PERSONAL FOUL
IN A HALF. Technical fouls SHOULD NOT be credited toward team
fouls.
- SUBSTITUTION AND EQUAL PLAYING
TIME: Coaches MUST rotate players among
the different positions for grades 5th & 6th. Coaches should rotate players
among the different positions for grades 7th-9th. Each
team member present must play half the game. No player can play the entire
game unless 5 or fewer players are present. No player may play more than half
the game, unless 9 or less players are present. In this situation, players
must be rotated in and out-of-the-game at the 5-minute mark, so that each
player receives EQUAL PLAYING TIME.
Girls not playing in the 1st quarter must play in the 2nd
quarter. Girls not playing the 3rd quarter must play in the 4th quarter. The
game and clock will be stopped near 5 minutes into each quarter for 30 seconds
to allow for substitution (play will be stopped at the first dead ball closest
to the 5 minute mark). The timekeeper should not interrupt the game for
substitutions when the ball is in play. Substitutions may occur only at these
times except in an emergency situation, e.g., a player is injured. During the
substitution periods, girls who remain in the game must stay at center court.
THIS IS NOT A TIME-OUT! THE GAMES WILL BE FORFEITED IF THE SUBSTITUTION
RULE IS NOT FOLLOWED. Please try to keep everyone involved in the game.
- NO ZONE DEFENSE ALLOWED.
Only PERSON-TO-PERSON DEFENSE IS PERMITTED. Zone defense or any
modifications of such will not be allowed. A defensive player is NOT allowed
to play an area of the court as opposed to a person, e.g., a player MAY NOT
be stationed in the key in order to pick up an offensive player who has moved
past her defender. Switching person-to-person is permissible if the defender
calls "switch" and immediately leaves the player she is defending and switches
to another offensive player. A defender may only call switching if the
offensive player they are guarding is screening or being screened, or if an
offensive player "beats" her defender.
In the lane only double team of person with the ball will be allowed
(weak side defense). All perimeter (non-lane) play must stay person-to-person
with switching only as previously stated.
- "CLEARING THE COURT:"
Any offensive play intended to "clear the court" for one-on-one play is not
allowed. This type of play is not in the spirit of the House League. Team
play should always be encouraged. The referee will interpret this rule.
- FALL BACK RULE:
After the defense has gained control of the ball either by a rebound, missed
shot or interception, and AS LONG AS THE BALL IS CLEARED OUT-OF-THE-LANE,
the team losing possession of the ball must FALL BEHIND THE HALF-COURT LINE.
(Except as specifically described in #7 above).
- NO DOUBLE TEAMING WILL BE
ALLOWED. (Except as specifically described
in 10 above). ONE warning will be given the first time, then a technical foul
on subsequent violations.
- TECHNICAL FOULS
will be called when in the JUDGMENT of the referee (1) two defensive players
double team an opponent, e.g., a defensive player calls "switch" but does not
actually switch opponents, (2) a teammate of a defensive player calling out
"switch" does not change her guarding assignment, (3) a defensive player plays
an area of the court as opposed to a person, e.g., a player is stationed in
the key. The referee shall give the offending team ONE warning. If
this violation occurs a second or subsequent time, a technical foul will be
called. There will be no free throw shooting for the technical foul. 2
POINTS WILL BE AUTOMATICALLY GIVEN. No zone defense allowed.
- FOUL OUT PROCEDURE FOR A 5
PERSON TEAM: Under normal playing conditions
when a player fouls out, the coach will send in a substitute player. If a
team has only 5 players present and one of these players fouls out of the
game, she remains in the game but subsequent fouls committed by this player
will count as a technical foul, and the opposing team will be awarded 2
automatic points and possession of the ball.
- TIES AND OVERTIME:
If a regulation game ends in a tie, one overtime period will be played to
break the tie. This overtime will last 3 minutes with no time-outs except for
free throws and official time-outs. TOTAL SUBSTITUTION MUST OCCUR AT THE 1
½ - MINUTE MARK. The clock will be stopped for 30 seconds to allow for
substitutions. If the score is tied at the end of the overtime, a second
overtime will be played on a sudden-death basis. No time-outs except for free
throws and official's time- out. In playoffs - after overtime - if still tied
- sudden death play will commence. After 1 ½ minutes of sudden death, teams
may substitute.
- PLAY-OFFS:
For each play-off game, coaches are obligated to give EQUAL PLAYING TIME
to all team members.
PROGRAM GUIDELINES:
- COACHES MUST HAVE COPIES OF THE
2002-2003 RULES AT EACH GAME. It is your
responsibility to help enforce the rules at the time of an infraction, not
after the completion of the season.
- To foster TEAM UNITY, a
strong COMMITMENT to attend both practices and games is HIGHLY
ENCOURAGED for EACH TEAM MEMBER. Coaches ARE NOT OBLIGATED
to give EQUAL PLAYING TIME to team members who LACK THIS COMMITMENT.
- WATER BOTTLES ONLY:
Team members, coaches, parents, and spectators will bring water bottles to
games and practices. There will be NO SODA ROTATION within the teams.
- NO SODA, FOOD OR PETS
will be allowed in Edina school gyms or hallways. PARENT GYM MONITORS
will enforce this guideline.
- CHILDREN MUST BE NEAR PARENTS OR
GUARDIANS during practices and games in Edina
schools to ensure children's safety.
- EVERYONE MUST STAY OFF
ATHLETIC-EQUIPMENT STORED IN GYMS to ensure
respect for school property.
- NO JEWELRY
shall be worn by team players during practices or games to ensure all players
safety.
- ELECTRONIC SCOREBOARDS AND FIRST
AID KITS ARE THE RESPONSIBILITIES OF THE COACHES AND CUSTODIANS.
Coaches should arrive 15 minutes early to make sure the custodian has SET OUT
the electronic scoreboard and first aid kit. After the last game of the
evening, the coaches must RETURN the electronic scoreboard and the
first aid kit to the custodian who will store them together in a closet to
ensure their safety.
- GYMS MUST BE LEFT IN GOOD ORDER.
Use of our school facilities is a PRIVILEGE we must respect. Gym monitors
will enforce this guideline by a final check for trash and paper left behind.
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